Separate names with a comma.
You can ask this question in the gameplay topics, I do not have any info about pedestrians, but if the game will support it, we will surely add a...
There are a lot of new developments in the new editor since last update (you can also customize the editor theme colors, size/scale). I will check...
Not really, you should continue work in the new editor, the level files are used by the new editor as well.
IMPORTANT NOTE: For us to move forward and provide world creation tools of the best quality, we have started to dismantle and deprecate the old...
Thanks for the idea, we have a similar editor tool in our plans.
Referring to the new upcoming docs. Your suggestion about scene tree was noted and added to the community requests queue. Thanks!
So the cat is out of the bag finally, please be aware that the new editor is heavily a work in progress, it is just for preview right now. The...
Yes, the editor is written 90% in Lua, the APIs for editing are available and they can be used or modified. In the first phase the customization...
This is not the screenshot you're looking for. (waves hand)
UPDATE worked on the scene tree window, to keep it in sync with addition/deletion of objects, in this new editor double clicking on a folder...
No problem, any suggestions are welcomed, at least we can go over the forum posts and compile a list of suggestions which we can use to improve or...
It is a new world editor, written mostly in Lua with critical parts in C++.
There are always fixes done to the current editor, but we're also focusing on the new one that will improve the way we edit/create the maps and...
I have fixed the issue. The fix will be in the next game update.
Please post a screenshot with a non-smooth road so I can understand, it might need terrain code changes and editor special tools.
No, the current editor was not changed, it is probably due to other engine/game development going on.
Not needed, unless you want to undock the windows for the editor tools/panels outside of the main game window (we havent tested with two monitors...
The node editor will be for game logic, like a flowgraph. We're still experimenting with it and maybe use it for other tasks also.
World Editor Documentation (WIP) https://documentation.beamng.com/world_editor/we_overview/ Hello everyone, we would like to let you know we're...