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nah man, the tires just have way to little grip. I mean the sports car is barely drivable because it just slides around like an idiot.
neither ctrl+r, r, nor i work. I actually need to restart the sandbox as it seems
a scratch doesn strees a beam that much thus it only lightly blends in if at all. as I said I would connect it to the stress level of the...
so I drove full speed right to the ramp next to the big tube in the grid map. The car(gavrill grand) jumped very high and right before impact it...
Hello there, just had an idea(maybe someone before me had, couldn't find something about it though): so what about blending to another texture...
wow, this looks really crappy. A better example would be this: [media]
that's not really related to BeamNG itself. See what the CryEngine 3 usually does effect-wise and you'll have an idea.
you mean like in UT2k4? Sounds good to me, especially if there will be a multiplayer.
still seems very unlikely to me.
how can you be sure that the importer isn't just hella bugged? With that amount of polies it would run even worse, so don't take the poly count...
alright, that sounds good! The question is how much the performance suffers. Thanks for the answeres and I wish you good luck with your...
alright, thanks a lot! I was actually asking because a simulation in development I really like would be nice to have it, but I think the devs...
Hello? I would really like to know how many triangles a car can have without crashing the engine.
Hello, I would like to know how many triangles the car may be made of to run fluidly in this engine. Thanks in advance!