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Someone's feeling confident. :rolleyes: Anyway, welcome. I hope you enjoy your stay. :)
5PM Central Standard Time.
You have a good looking map here. :D The grass texture may need a bit more saturation, IMO.
I don't say it because I think it will lag, as I know it won't. I tell people this because people who are lazy and create too many polys often end...
Loving the start on the interior! You've got quite a head-of-steam with this project! :)
No, you don't at all. Sure it could be a bit lower-poly, but it's definitely not a bad model. :)
No, they aren't limited at all, BeamNG can take a ton of polys if you throw them at it. But it's really a lot easier to manage a low-poly model...
Wow, that's great! Congrats on finishing the project, minus the N/B of course. :p
Then you may have to bring up the "N" menu and find where it says "Mesh display" and click on "Faces" under "Normals" that will show the way your...
I think you have some normal errors (backfaces). To check for backfaces you can go into edit mode and select all with "A", then hit Ctrl+N to...
Cool car, it looks like you have some backfaces and/or double vertices though. Unless I don't understand how 3DS max displays issues like that. :p...
Nice updates, you can see how much you learned from modeling this the first time, as this one looks much better. :)
The wireframe is a bit messy ATM, and you seem to like using the loop-cuts quite a bit. :p You might want to work on getting your wireframe nice...
Glad you got that much done this quickly! Looks much better than the original, believe it or not.
That's when I started lol. I think more people start young than you think. ;)
No, that's not too high-poly, but you completely messed up the topography. :/ You should work on getting the poly-flow back. :)
Yeah, that's pretty much how you do it.
Looks good! It's pretty high-poly ATM. You can remove some of your edge-loops by holding Alt then right-clicking the edge you want to remove, then...
Thanks! I know they look a bit weird and maybe too short, but that's due to the angle of the render and them still being tandem-axle. Once I have...
Did anyone say day-cab? More updates to come. [ATTACH] [ATTACH]