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Re: [WIP] 1970's Chevy Pickup Well SealedGecko is from the RoR forum, he even had a WIP thread for this same truck. :p I guess people find...
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Actually, I hadn't thought of that. Since BeamNG uses the same orientation as most 3D...
Re: [WIP] Pontiac Trans Am 1979 Cool! Now all we need is a Kenworth with a reefer. ;)
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta If you would've looked into the link 0xsergy posted, you would've seen that BeamNG uses a...
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Ok. Then I would try and get a fresh exporter, to check if yours is corrupted for some odd...
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Do you have multiple versions of a Collada exporter? Take me for example. I have a Collada...
I plan to do a bit of everything in BeamNG, just as I have in RoR. So you can count on seeing more things from me. :) Well the idea for me was...
Re: Freightliner FS65 School Bus Not so sure about that, I think it's just the reflections in Zmodeler acting up. If you look at his older...
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Are you applying the scale and rotation before exporting? But this truck is NICE looking,...
Not sure if troll, or jelly. [img] (imported from here) Anyway, I updated the first post with a new version featuring an all-new N/B, since the...
Just find the front suspension Jbeam for the Grand Marshall, then search for hydros and increase the steering lock. Making a backup, and/or...
Re: [WIP] GRIT Looks spectacular, I can't wait to see what the trails look like.
Thanks! I actually have a way to make a trailer without them implementing the system. :) That's kinda what I plan to do. :D
Yeah, I'm actually working on improving the N/B quite a bit now. After I played with Gabester's steel barrel I felt mine was lacking.
Just a simple object I made to get the feel for BeamNG's N/B system. I'm quite satisfied with it.
Wow, that night version is looking nice. :D I tried a spec map on my trash can. I like the results. :) [ATTACH]
Re: Community Screenshots and Videos My first mod in BeamNG. Not much, but it's a start. After I get the deformation working exactly how I want,...
Re: [Released] N-Labs Glad you decided to port this to BeamNG! Hope you get those issues figured out. :)
You should ask LJFHutch to change your name, he did it for me. No questions asked. :)
Thanks, I'll give you a shout if I run into any issues. :)