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If you're asking what happened to NodeBeam Editor that used to be bundled with the game, then refer to my quote from the 0.22 Discussion thread:
Removed another set of conflicting tires from the add-on. I apologize for not detecting this during beta-testing several months ago.
Paid mods have been discussed here on the forums quite a bit; we have a couple of threads discussing that topic. One of the more controversial...
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While you have acknowledged the fact that specifying an incorrect file format in the .cs/.json file causes a mod to have its textures break in...
As far as I know, .jpg is a lossy format. This means every time you save, the file is compressed, resulting in a lower-quality image. Yes, .dds is...
I do appreciate the clarification. At first, I assumed that the purpose of Texture Cooker was to bake .png textures into cache for .dds if the...
As far as I know, nodeSnap is an alternative; it is stated to be an improvement over NodeBeam Editor. However, the utility has yet to be released,...
I'm just going to leave the following here, but all I can say is that Texture Cooker is essentially broken in 0.22 as it no longer baked the .png...
Just to clear some misconceptions, no, the game can still read .png textures in version 0.22. The main issue stems with the game no longer...
It's worth mentioning that as of the latest hotfix (v0.22.2), NodeBeam Editor has been removed from the game. Previously, it was part of BeamNG...
The lag that you're facing is most likely due to the high-poly model used for this mod. At more than 1.6 million tris overall, many PCs will...