Separate names with a comma.
AMD doesn't make OpenCL. They helped develop it along with Apple, IBM, Qualcomm, Intel, and Nvidia. Then they all submitted it to the consortium...
Run the updater, it will overwrite any changed base files. Just a tip, but in the future put custom inputmaps in a new folder called "custom"...
Try using "02A1045E.inputmap.cs" as a base, just look up whatever you're trying to do in there, I have a feeling it'll be the same for yours....
Check to see if your GUID matches the default input map, if it doesn't duplicate it and switch it to your GUID....
The devs have already said they would like to add a open world career mode and right now it's pretty much a sandbox.
The change log is going to be fun to read for the race update. ;)
I don't think there will be one when the tractor (front) is released. Code for hitching trailers isn't in the game right now.
Would be cool. I would think stoping clipping on the debris would be really hard.
Could be. Mythbuster, what browser do you use?
Simple doesn't need to mean ugly and outdated.
And have no idea how fast they're driving.
If you're just doing it for nostalgia, couldn't you make it look low poly (very blocky), but have a lot of unchanged loop cuts? That way there are...
Try using the first way listed here. If you're just trying to switch to a particular car you could just use Ctrl + E.
Raise the Z?
Can't you just make an inputmap for it so you don't have to do the emulation?
The CPU and GPU work in parallel so you have to optimize for both. Making the physics run faster doesn't give you anymore FPS to give to graphical...
Oh, you've got to try it! Tapatalk is awesome! At least give the free version a try.
Sounds like the mods are conflicting.
Well, all the cars have different performance hits. So you can only compare tests that used the same car model.
I think each car (core/thread) gets a 25% boost. So you would technically be getting more then a 25% boost in total, but because all the...