Separate names with a comma.
70 MPH seems reasonable. By the way, BeamNG also doesn't simulate buoyancy.
You both need to define "insane". ;)
Not true at all! Macs use standard PC parts for their core components and have and officially supported Windows for years.
Edit, I think I misread the posts. Any mods feel free to delete.
But doesn't BeamNG already have that?
Agreed, search. But what is "destruction water" anyway?
Specs? Have you tried reinstalling DirectX?
Re: < SteamNG.drive Yeah... Kind of reads like an insult.
Just a hint, this type of stuff isn't helping your cause right now.
Umm... Ahh... Well... You too. Yeah, I've heard that they're working on it, haven't heard done for the race update.
Fantastic job guys! Congratulations! OP updated.
With a much improved (and it is night and day between Rigs of Rods and BeamNG) version it's fair to call the newer one "next gen". On the...
Don't we all? :p Have you used the slow motion?
But you don't own BeamNG...
Yes, beyond a doubt. The games are being developed in two different directions (NCG towards arcade and BeamNG is a state of the art simulation) so...
Absolutely, all the time! BeamNG is mesmerizing to watch in slow motion. And I can easily see and feel the differences when playing at the normal...
0:12-0:26 in this video is huge! The whole thing really, but that part is huge. [media]
Potato has a good video here, it's a great way to demonstrate the difference. Here's an embed of Potato's video (got you beat Potato): :p [media]
But you don't own BeamNG right? It's a huge difference between BeamNG and NCG! BeamNG uses "smooth soft body physics" (SSB physics for short)...
Re: New Icon? I personally like the more flat design (which it the new thing right now) they have now as opposed to a skeuomorphic design (which...