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Wow...yup. That's the problem. I didn't even notice that. Thanks for the help! Good to know that Dkutch isn't haunting my computer. or is he?
I've been fixing a bunch of problems with my VW Golf mod. One of the issues I dealt with today involved the rear rally wheels not working in the...
Sorry for the bump, but decided to make this before the release. It's based on a few Pontiac ads from the 90s. [ATTACH]
That's actually a really cool idea. Nice job! You should throw some steelies on it too.
It's a 1981 (?) Blazer. I originally threw it together to make a texturing tutorial, but I wound up continuing the project. The mesh has no...
I just discovered that the Grand Marshal doesn't have any cup holders. I'm not sure I can comfortably use the car anymore.
The suspension components are the ones from the D15 for now. I haven't changed them yet.
I added a spare tire for the offroad version. I'm not quite sure about the handle placement though. I moved it to the left so it wouldn't be...
Re: (RELEASE 1/29) '87 Volkswagen Golf Mk2 GTI I've decided to revive this project and fix some of the problems. I'd really like to get the...
It's an awesome map for derbies. :) http://www.beamng.com/threads/7643-Demolition-Derby-Arena-with-vehicles
Herp. Don't know why I confused them. The car is even called "80Blazer." :p
Got bored. Had a demolition derby (pre-1990). It was actually really fun. The lineup... [ATTACH] ...'80 Blazer, '81 Datsun, '87 Golf, '67...
Got bored and watched the trailer today. I hadn't seen it since I bought the game. [ATTACH] [ATTACH]
For the broken textures, go into Blender and look at the name of the material. If it says something like "hatch," then you're fine. If it says...
Wrong year, but I thought the paint looked pretty nice. I tried recreating it for my Bronco. The sun makes the black look a bit brighter than it...
Usually when something is in the alpha stage, it's pretty close to completion. This looks VERY far from done. The whole idea of scaling objects to...
Well, there's somewhere to start. Merge/separate the mesh into the parts you need. Don't try to put the mesh in-game if it isn't properly...
It's probably your normals. Go into Blender and recalculate the normals. Make sure they're facing out. You might have to flip a few of them...
Yes. This is ony the first part of the tutorial. I haven't covered materials yet. I've already typed up more, but I haven't posted it yet.
This is a step-by-step tutorial for adding materials and textures to a model for BeamNG without using UV maps. UV maps are, by far, the best way...