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Nah, it'll never be all paid mods. Too many who are just hobbyists like myself. Basically, you want stuff other people are selling for free....
This whole discussion is pointless. If you don't agree with paid mods, then don't buy them. If you make mods, but don't want people to steal...
It's such an arse... My advice is to watch some YouTube videos on the process. It's very specific. The materials are also tricky. Look up Terry...
No simple way, but you could load that map, do a terrain export, crop the section you want. Reimport that (using some maths to place it...
My advice is to smooth the roads using Photoshop or GIMP. It's so much quicker than by hand. There is a bit of a trick to it though. It also...
Definitely considering a map entry to this. Got some ideas brewing...
It's not really changed. It just depends on the settings. The old textures used base textures in the same way, they just didn't have the...
There is some free software called materialize that I use to generate aos, etc.
I've just seen this: https://wiki.beamng.com/Exporting_static_objects.html and I reckon that is the issue. According this this, the value isn't...
You basically have to copy the tree folder across from the shapes folder, then rename all the folder references in the .JSON files to your new...
Looks like the low poly model is showing. Are you sure you changed the distances correctly?
Interesting... Terry Martin is definitely a Beamng Innovator!
Whatever method they're using for skids works well enough. I don't know what that is though of course.... Worth some thought though.
I was playing arma3 the other day and the tanks and cars leave tracks in dirt and mud. This is presumably by laying decals with the tyre tread...
There is. In the experimental menu. You can add objects to spline to a decal. It works for fences, etc. Not so much for cliffs. Those are either...
Use the overlay texture for colour only. Make this the image of the whole map. Look at vanilla texture setup to compare.
Haha cheers! Not quite though, it is really just one corner of the map I actually made, and even then it is pretty shonky. Perhaps bit off more...
Adding some trees, some decals, some rocks and a house, and all of a sudden things look a bit better [ATTACH] --- Post updated --- [ATTACH] ---...
Now I open the map and delete all the objects I don't want [ATTACH] --- Post updated --- [ATTACH] --- Post updated --- I probably used it wrong!...
Export terrain: [ATTACH] --- Post updated --- Yeah, I'm just doing effectively an ECUSA copy on a Georgia lidar for now, and we'll see how that...