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Yes, but it's quite outdated and will become obsolete with this release as the newly updated cars share many materials and textures rather than...
After these are done I'm planning on doing either the X12, Ikusa GT or one of the old muscle cars. If I do the Ikusa there'll be a surprise thrown...
This is the thread in which I will post developments on vehicles from Burnout Paradise. As of now, only 2 of the cars in this list (Tempesta, GT...
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burnout paradise moment [ATTACH]
if you say so [ATTACH] repost because it's
Putting a (usually) well-made mesh onto a stock JBEAM is the reason it "drives correctly and looks good", which is the part that requires the...
[ATTACH] More tweaking of the body proportions and overall shape of the car (mostly because Substance Painter is being a pain with the engine...
[ATTACH] Now the wheels are deeper dish than before
[ATTACH] [ATTACH] Made the Wigeon wheels into 5 lugs just to see how they would look on the beefier cars
[ATTACH] Whilst the WIP update engine textures were baking in the oven I decided to finally fix the dreadful front wheel well size and the overall...
[ATTACH] [IMG] Quick and dirty Substance Painter export using the recommended PBR settings, looks pretty good for a quick export if I say so myself
[ATTACH] Quick PBR update before I texture the interior and finish the engine (and remake the entire jbeam)