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Hi, thanks. Glad you enjoy it. A few things to cover. That's really strange.... I was looking at LiDAR data for that exact stretch earlier...
Roads are a combination of road decals for the look and terrain for the physics. You need to paint an asphalt wet terrain under your road...
https://all3dp.com/2/blender-recalculate-normals-simply-explained/#:~:text=Face%20Orientation&text=Exterior%20normals%20are%20colored%20blue,normal...
Could you just delete all the trees, and use BeamNG vanilla trees in their place? Also, check the normals in blender. I'm sure you're doing this...
That is a pretty random bug. It clearly has the material in the shape viewer... The good thing is that I think it should be relatively fixable...
Blimey, don't think I've been called a Gem before! :D Thanks. I do like to help out when I can, but I've had so much help from others on here...
It's so strange, it's like you're all on a different forum to me... I have nothing but friendly interactions on here with like-minded people....
That's not bad at all for a first map. Perhaps a less white road would look better, but otherwise it's all good. What was your base vanilla/mod...
From my answer to a similar post recently about another map: Best way is to go to terrain, export terrain, then take the heightmap that dumps...
I'll be honest, I think this is all a bit of an overreaction. It is really easy to ignore the rubbish posts and just read the good ones by...
I don't know of any proper ones off the top of my head. There was a Baja track in the Utah extra map. I also did some dirt versions of ECUSA and...
Look up Terry Martin Art on Youtube for a crash course in PBR. I did a map tutorial that is a little outdated, but it may help: [MEDIA]...
Export the terrain, load up the heightmap and expand the size of the image from 4096 to 8192 without stretching the heightmap. You'll then have a...
What size is your terrain block? Best way is to go to terrain, export terrain, the. Take the heightmap that dumps into your map folder (in the...
Ha, I didn't notice that. I'm an outlier... :D
The migration pop up comes up whenever there is a big update .29 to .3, etc. Its because it creates a new folder in your user folder for the new...
I've always found it really helpful and friendly, but I pretty much entirely post on the world editor and map modding posts. I think the vehicle...
You shouldn't need to do that every time, it should just work. Its possible when you updated that you skipped the migration pop up that comes up....
[ATTACH] [ATTACH] I'd probably just use reset location. It might not do anything, but perhaps yours didn't get migrated before.
There definitely was an issue previously, but I've had things save on 0.30, so it should work. I'll give it some thought, but I would do a deep...