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Yeah, I'd try 8 or 16 bit. Also check your compression too. There's a list somewhere of the correct file types and formats. No idea where though...
Thanks!
How do you do that? It's been a while for me since I messed with materials. In fact it's been a while since I did any map making at all. Thanks...
This is often an issue for me. I might be wrong, but I think there was an issue where it wasn't saving the render priority properly. Try looking...
Ah maan... :(
There are quite a few geometry node road makers out there already. Not all free. Worth a look before you have a go. I've had some success with...
It really does look awesome... I had a road builder tool that worked in unity. It was pretty decent. You could export to blender too. I imported...
Terrain export will save your height map.
Love it. Proper outside-of-the box thinking... It would look mad for a bit, but then would get sorted out.
It's something I've given some thought to. Easiest way I can think (without one of the clever folk on here building an app of some sort) would be...
Yeah, that sounds like a relaxing approach to it to be fair. I'm definitely guilty of biting off more than I can chew with some map ideas. All...
I have a work-through for roads, that I find works well, but is hard to explain (at least for me). The basic concept is that I smooth the roads...
Sounds like a bug. You could try resetting the window layout in the window menu. It works sometimes for missing windows elsewhere, but because...
Can you use a super resolution? I have a 1080p monitor, but I always play beamNG on 2k (it improves the anti-aliasing issues). It wouldn't help...
You could probably do this manually, to a degree, by dropping the speed (e.g. half or quarter speed). Then you could set the resolution. But I...
Terrain painter just puts the terrain type (grass, asphalt, etc) down. The colour comes from the basemap image in the terrain folder. You have to...
You can add the traffic UI app and increase the risk. It might work. Otherwise it is a challenge.
Not sure if that is covered in Alexkidds map tool (I'm sure he had something for moving assets between maps), but it'll almost definitely be a...
Fair play. I wish I could make my ideas a reality like that. Unfortunately I lack the coding skill... I wonder about an evolution of this, where...