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Hey Lucas, something I noticed—well first of all obviously using mods that don't mesh well with BeamNG as a whole is going to cause issues...
Licensed cars aren't allowed on the repository due to copyright reasons (besides just 3D model copyrighting), which makes sense, but why are...
Wanted to bump this again.
In my experience Vulkan makes BeamNG run slightly better, but spawning in multiple cars tanks performance like no tomorrow.
Am I the only one that actually hated Most Wanted's handling? I loved Burnout Paradise's handling, I enjoyed Hot Pursuit's handling too. But when...
They can be disabled if you press Escape to open the game menu and then look for the CK Map Controller dropdown on your HUD somewhere. Well, for...
For me it's just a little big laggier than WCUSA on my GTX 1660 Ti 6GB and Ryzen 7 5700X, I play on max settings except I have dynamic reflections...
Just drop fairhaven.zip into mods/levels. Don't know if it actually matters if mods get put into levels or vehicles, versus putting them just in...
Poor Car_Killer's probably getting so annoyed by us complaining about grip lmao. Sorry, CK.
Literally the only way I found myself able to really drive/race was by using a 50-50 AWD split Vivace Arsenic lol. Everything else was...
According to Car_Killer the roads use "Old Asphalt".
[ATTACH] Wow what a great mod!
I mean it looks cool and all, but my cars grip like shit lmao, and even that one Arcade Steering mod kinda overcompensates.
Any plans for a dry road option?
Jesus f***ing Christ, 3.3 gigabytes? lmao
Hey, so I just had this stupid idea, but I thought it'd be interesting to make a "mod" for a lot of BeamNG's cars that debadge everything....
It's fine, I can understand you almost perfectly. Well one thing I noticed too, AI seems to behave a little differently in general. If you're on...
Wanted to give this a small bump.
Stuff like this makes me wish we had more reactions than just "Like" and "Agree".
ಠ_ಠ