Separate names with a comma.
Just wondering, as I have seen a few people port stuff from BeamNG to the likes of GTA V, Car Mechanic Simulator and Assetto Corsa, what is the...
Hi, so I was experimenting using the detailmap[2] for materials, when I realised it had no effect. I checked the carbon fibre bonnet of the 200BX...
Hi, just wondering if it is possible to use clamped textures in BeamNG, like so: [IMG]
so I set up the glowmaps on my S14, and all is well, except for one thing when the lights are "on" the specular properties change. this in itself...
So I have a material/texture to which the vehicle lights and bits of trim are mapped. I've used aplha transparenct to make the headlight glass...
HI I HAS WENDOVR 4SAEL IT'S $20000 NO LOWBALLERS I NOW WHAT I HAVE [ATTACH]
[ATTACH] so WCUSA is cool and all but what me and many others really need is the Wendover ...so I made my own. That said, I do have time...
Hello. I would like to edit some normal maps for the official vehicles, however whenever I try to view them in SlowView I get an error. [ATTACH]...
[ATTACH] Bakasan submitted a new resource: Bruckell Moonhawk MegaDonk - They see me rollin... they laughin.... Basically I got bored and made...
Hello, to cut to the chase, putting rear wheels on my car causes beamng to lose it's marbles, like so: [img] (imported from here) The source of...
As you know, BeamNG's current colour selector only allows for one colour (the 3rd material layer). What I'm suggesting is that we have the ability...
クルマ [ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH][ATTACH] A brief description: The Banpei Megami was launched...