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This thread should help: Two Engine and Exhaust sounds at once? | BeamNG
And hopefully the force feedback will eventually be able to change automatically based on the vehicle you selected and have a better feeling of...
The stable branch just got updated if that means anything BeamNG.drive Depots · SteamDB
That’s weird because when I was extract the samples I made sure the names were correct in the files and the numbers matched up in the blend file.
I made an I4 and 60 degree V4 sound mod, but I'm getting weird sounds between 3000 and 5000 rpm. Desktop 2024 06 28 17 47 02 01 (youtube.com)...
Who would know if lua can access fmod?
Because it would definitely give more variety to the engine sounds
Would something like this actually be possible in-game?
I was curious to see if chatgpt could make a lua code for beamng, so I inputted this, but it didn't seem to work in game. I don't know if it was...
Why are the horns for some vehicles no longer automatically assigned?
I found them too! Just created a blend file from the sample name and it worked
In the beamng user folder. create a folder called art, and inside that folder create another folder called sound. In the sound folder create a...
What are the 'other engine audio changes' that were mentioned in the patch notes?
why are the original engine sounds mixed in with the new engine sounds? [MEDIA]
Happy birthday Dieter!
I've noticed that most of the idles actually sound better than the accel/decel
all this stuff is a work in progress, so the water physics are still being worked on. I doubt it will be like it is now in the long term.
On the archived webpages of Sonory is says that the engine sounds are all made through physical modeling synthesis and not real car sounds are used
It sounds like it's mixed with an I6
I was driving around Hirochi Raceway and I noticed some stuff hinting a possible expansion