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Yup. That's actually where my automation folder is as well. And the Van exported perfectly fine
I have 2 disks, C: and F: F: has 201 GB free which is the disk I'm using beamng on
no error beamng seems to be the only thing I'm having trouble with
Windows was unable to scan the disk [ATTACH]
I tried to delete the BeamNG folder, but I got this message .[ATTACH]
I exported a van from automation yesterday to test in beam to make sure the suspension and stuff was good. I open the game and this is what I got....
Automation actually has I8 samples in the files
I don't know why I'm this weird sound around 3000--5000 rpms and I don't know what's causing it.
I don't know how feasible this would be. Is it even possible with fmod to have an lfo filter would be attached to the auto pitch value so that...
It's just some eq tweaks
Actually it is an Accel/Decel sweep that TDK imported into the new tool he is working on and used that to flatten the pitch and get the RPM data.
What are the best graphic settings to run with a RTX 270 Super 8GB, 32GB RAM, I5 7500T @2.70GB in Vulkan? My framerates are inconsistent.15fps...
I wonder if there are any other engine sounds hidden in the files that we don't know about
Where did you find that? I looked everywhere and couldn't find it.
So from there, how would I be able to calculate a major 3rd of major 5th and so on from the (rpm * 1 ) knowing what value is an octave up (2) and...
Here is what I was talking about. The file size was to big to upload here [MEDIA]
I just got out of the car into walk mode and it instantly dropped to 15fps
if I select one of the options such as controller, graphics, etc, it acts as it I changed a graphics setting as reloads as such
It is now taking forever just to drag a slider to a certain value and apply a setting, it feels like the UI is slower now
I like to mess around with layering engine sounds on top of each other, for example I want to pair the V10_2_exhaust with the V8_flat_2_exhaust to...