Separate names with a comma.
I placed work.json file into the game folder and BeamNG.drive_-_Auto_Tests.bat into the Bin64 folder. When I run it, the console opens for a...
Edited parts jbeam naming Moved the Shift Light Fixed typo "Dashdoard" Added integration with Beta - Openable Windows Extra | BeamNG
Skin Tutorial (beamng.com)
Nomi mod. 207R/301(especially)/307/307R has a wrong centration: [MEDIA] Hope that will be fixed soon :)
LBE IS COOKING AN UPDATE, SO THIS MOD WILL GO OUTDATED SOON
Ok, thanx. I edited the oginal mod a bit and it works!!![ATTACH] Sorry for that... --- Post updated --- I'm a fucking genius
[ATTACH][ATTACH] { "etkk.skin_lbe.etkk_dynamicTextures": { "name": "etkk.skin_lbe.etkk_dynamicTextures", "mapTo":...
[ATTACH][ATTACH]
(not)Fun fact: this uv is completely curved [ATTACH] [ATTACH]
It's ok, try clearing the cache and checking the sound settings
I found them 5 minutes ago, but thanks anyway:oops:
Good news, I found the UV :)
I need to get the uv first
I wanted to make a skin, but I didn't find uv in the files. How can I get one?
The update is out now, you can download it here!
I finally finished the PBR [SPOILER] Hopefully I can release an update today
It is wrong to use just "skin" (if it's not a paint design), try "skin_glass" or something. [SPOILER] BeamNG has a very useful material editor....
I don't have that much time to explain everything to you from the beginning. Try to study the topic at least a little before asking on the forum.
Try to read the documentation, it is described in detail there.
The "skin" folder was also duplicated there due to incorrect unpacking