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No plan for K.A.R.R. yet.
The rims are all 16 inch, the data are from the Trans-Am wheels, not quite sure if it's correct.
Yes, there will be three kinds of wheels.
This is what it looks like in the game right now, I just finished adjusting the hood and trunk. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Finally, after a three days of work, the rear suspension is now the way what it should be.
No progress on the textures yet, I'm studying Jbeam at the moment and the rear axle will be solid like the real car the next time you see it.
Mayde in the later version
Thank you very much, this will be very useful.
Not yet, I am trying to figure out how to swap the rear suspension's Jbeam, the first several version will be using the bx's rear suspension. ---...
The problem of the body is now fixed
There will be a i4, a v6, two small blocks and a big block form the Chevelle after solving the jbeam problem.
The parts in the circle collapse, causing the body deform. Anyone with a solution please leave a comment below, thank you. [ATTACH]
All right I see. Can I have your permission to use the model?
Help needed for the body Jbeam. I'm getting dizzy and confused by this part so I final decided that I must looks for somebody's help or I may...
Ok I got it, can you please ask the guy who is in charge or the model that I want to use the 454 model? Thank you very much.
Hi, can I use your model of the 454 engine?
Thank you very much
Are there any ways to strengthen up the nods? I'm basic so I'm a bit confused.
And after the 0.32 update, all of my door switch disappeared, anybody knows why. Thank you, I am planning to put a 454 LS in the drag version so...
Requesting helps for the body Jbeam, I have been working on it for almost three days and there are no progress. The parts in the circle collapse,...