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This mod adds under glow to vehicles exported from Automation under the Vehicle Config Parts tab. [ATTACH] This is added as an "Additional...
Does the map no longer do auto tire marks on the sand? I only get them when skidding on asphalt or sand. Regardless, great map and fun to mess...
Am I doing something wrong or is the mud bog nearly impossible. Even the Super Pig sinks into the mud and stops before the first bump. [ATTACH]
They won't catch onto hooks. Rather, you use node coupling to an existing node.
Are you using the standalone straps under the vehicle tab, or the straps that can spawn on a truck/trailer? If the standalone straps, try tabbing...
butch81385 updated Tie Down Straps with a new update entry: Standalone Straps Read the rest of this update entry...
Straps have now been added as a prop in the Vehicle tab so that they can be used with any vehicle or standalone.
That was my original idea. I opted to do the current way, at least as the first iteration, as it has more flexibility. Also because it was a lot...
Used NodeMove to relocate each strap instead of overwriting the pickup jbeam. Moved the straps to the Winch slot for the rollback variants to...
Need to tie that Aurata or Wydra to your trailer? [IMG] Add some tie down straps to your flatbed, tilt deck, small flatbed, cargo, dry van,...
So I decided to tackle making tie-down straps for use in strapping vehicles (or anything) onto trailers and flatbed trucks. I started with the...
I think having it split works fine. Can use the editor of my choice (notepad++) on one monitor while having blender on the other. Export and...
Sweet. Thanks. Glad I wasn't just doing something dumb. And now I feel useful to boot!
Trying to create a part from scratch. I brought in a model, converted to jbeam, and when I go to export I get an error. I've tried creating a new...
Throwing in my own garage design if you need another one.
Are we able to make Youtube videos with the early access version of the map (with credit, of course)?
Corrected some stabilization issues and worked on the collision mesh. Also corrected issues with selecting factory colors.
After reading about Auggie who lost his fight against cancer, I wanted to make a skin in honor of him. Read more about Auggie in this reddit...
My second vehicle mod. This time we are dialing back the polygons and going low poly to match the aesthetics of Wacky World by Spencer Johnson....
I guess I never posted the actual link, did I? https://www.beamng.com/resources/gambler-500-wickup.27156/