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Hmm. Those orange materials are duplicates, which I merged in the latest update. You can see how many redundant materials there were. Maybe try...
Full release! Changelog: imported all cutscene interiors, including ghost town [ATTACH] [ATTACH] [ATTACH] imported dirt track from Liberty...
The 0.17 changelog says: "Material files moved to new Json format, allowing multiple files for better modability" And I got this answer recently:
Sort of. I made a simple .json to .cs converter. (Though it's currently broken) https://github.com/swift502/BeamNG-material-tools I can...
Can I get a confirmation that it's impossible? And that the devs aren't planning on implementing it? If the navigation widget has exposed source...
O_o no idea... I've never worked on anything like that and never planned to.
Ghost town and interiors are done, and I added sound reverb to tunnels. Still a couple of small fixes, that nobody except me cares about, but then...
Ok thanks a lot. 0.17 changelog: "Material files moved to new Json format, allowing multiple files for better modability" At least it's...
I'm working on a map for several months now. When I started static models generated materials.cs file, but now they generate main.materials.json....
Imported dirt track from Liberty City Stories... [IMG] One of the few modifications I deem reasonable, considering there's just an unused grass...
0.94 Released! Changelog: AI paths across the entire map After the traffic update, cars don't seem to take turns when they don't have to. From...
Yeah, it was a bit of an unexpected workload that came with this project. But it's been fun nonetheless. I'm about to release the rest of the...
Oh yeah that'd be easy actually. I didn't think of it that way. I might do it one day, for fun. I think the map already has very acceptable...
Yes definitely! As well as all the other props, all buildings, and basically all of the static models. The problem is that I don't know how to...
Hi, I was wondering if it's possible to make the roads in the navigation app disappear. I have a radar image in the style of GTA 3, which...
My method should be applicable to VC and SA. But it is tedious. I split the map into ~25 map segments where each one has 3 LOD models. SA...
Yeah, I played around in the East Coast level, and then found a few mentions of the map.json file on here on the forum....
Yeah it's pretty crazy. This project was so much fun to work on. Btw I'm looking into porting the NFSU2 map, but there's a lot less modding and...
0.93 Released! Changelog: AI paths in Portland Fixed #6 by @DAYTONAAAAA Fixed #7 by @DAYTONAAAAA Fixed model and texture glitches Improved LODs...
Yeah what Daytona said. Keep an eye on the task manager. If your drive is being used by BeamNG or the memory is slowly growing it's probably...