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That won't take ANY time to load! :eek: Fun fact, that's why KSP's universe is 1/6th scale. They dealt with the exact same issue. 32 bit Unity...
Use the test grid map with the jumps and obstacles. take him over the small to medium ones over and over. He should get happy rather quickly. He...
Did i miss a post here where someone actually announced planets being in development? Multiple gravity-wells are cool, but still a far-cry from a...
So, here's a few cars that will be making there way to BeamNG eventually That i have either made new or resurrected from my archive:...
Technically, It's not from anything. I made a bunch of cars originally for NFS3 and later Racer the free car sim when that was a thing. I recently...
Lol, It's still sitting on my hard drive at home, I haven't done much with it, I updated it's door-handles to 3D from the ancient NFS3 2D ones I...
@53_herbie_53 Awesome work! This is one of the coolest things I've seen in BeamNG yet! Could we get the dynamic horsepower to scale up a little...
While I've never personally been a fan of the PT Cruiser, I like that this forum seems to be full of people that like quirky wierd typically...
That's 4,900hp and over 25,000lbs-ft of torque. And it's opposed-piston. Very cool. Although i don't think it would be well suited for a land...
Lol, currently it's only a Blender mesh. It doesn't even have a interior or undercarriage. It's gonna be some time before it's even in game. It's...
I've got a number of cars I made a looooong time ago I've been updating. A Geo Metro is among them and will probably make it's way to beamNG in a...