Separate names with a comma.
If you name a layer in the terrain painter "Mud", it should give the correct particles and friction. To make the tires sink into the mud, you'll...
This thread had some discussion on how to make the groundmodels and depth map work. See lua/groundmodel.lua to see which names you can use for the...
Is the effect gradual or instant as the camera goes underwater? Does it happen on all maps? Water has a darkening effect with depth, but it's...
I opened the png in Photoshop and it was in Indexed color mode. It should be Grayscale (Image > Mode > Grayscale). Also, the depth map should be...
Open your level's .mis file with a text editor and look for any paths outside your level folder. It should work if you copy the files to your...
Auto detect graphics sets everything to high for me, even though that's too slow for most maps. Better do the settings manually. Low mesh and...
If you name the sand layer in the terrain painter "Sand" or "BeachSand", it will use the sand settings from lua/groundmodel.lua. That should give...
I usually get 5-10 kB/s from forum attachments. Opening a screenshot takes minutes and maps take hours to download. Downloads from other sites...
I haven't tried this in game, but I googled some specs to see if it's accurate. I found there's no 6.5 Duramax, so I assume this is meant to be...
I've used my old Wacom Graphire in map making for Rigs of Rods. It can help in stages where you sculpt the heightmap or paint materials on it....
There's a fogDensity value in theLevelInfo object. Set it very low (0.0001 or so), don't disable if you want the map to look realistic.
I'm not familiar with most of the programs you mentioned, so I don't know how compatible they are. 3ds Max is fine for meshes, no need to use...
Use a bigger heightmap with smaller "meters per pixel" value. 2048x2048 pixel heightmap works well, 4096 is also possible but may cause problems....
Commenting out just the "differentials" section does give an unrealistic amount of power and top speed. Acceleration is also much faster if the...
The large grid squares on Gridmap are meters, smallest squares are 10 cm. 1 unit in the coordinates is 1 meter. All units are SI in general,...
Doesn't L3DT export 16 bit png files? If not, export in some 16 bit format and convert to png in another program. Assuming the bumpy heightmap...
Not quite a crash, but this should be a good test and fairly easy to replicate eventually: 16 tons of containers lowered on a car roof. Note the...
Dennis-W, I just asked about the diameter and got an answer on the last page. Still looks quite thick compared to this, for example:
He could have put the criticism in a nicer way, but he's right. The tubes look very thick to me too. What's the diameter?