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Re: Dead Man's Gulch [True Baja] Hard to tell how wide the roads are in that pic, since there's no scale reference. Anyway, it would be nice to...
Both do the same thing. Beams after those lines will have those properties. You could then change for example just the spring rate at some point,...
I'm testing some different samples for the engine sound now. It works if I open cheetah_engine.ogg and the new sound in Audacity, copy and paste...
Those steps are basically correct. I suggest starting simple, put only the basic frame in game first instead of trying to make everything at once....
Some of the specs can be used straight in the jbeam files. Use real data as much as possible. You have the most important points for the torque...
Open beamng\lua\system\main.lua and uncomment "-- Settings.gravity = 0" on line 33 by removing the -- in front of it. It's global for now, maybe...
Torque 3D is the game engine that BeamNG runs in. Press F11 in game to open the Torque level editor. If you have a model in DAE (Collada) format,...
Max works too, so if you already know how to use that, you don't need to learn Blender. But whatever works better for you, both are good. No need...
I guess you have checked the triangle debug mode to see that there are no holes in the surface? Triangle orientation (clockwise or...
As far as I know, it's not possible to change the groundmodel on meshes yet, but it's asphalt by default.
BeamNG doesn't simulate the torque reaction from the engine or wheels accelerating or decelerating, so pitch control with throttle in the air is...
Try opening the .mis file of your map in Notepad and copy the SpawnSphere from another map's .mis. Do that when the game is not running. I...
Re: Stockcar Madness racing map Some of the asphalt roads have dirt or some other groundmodel under them. Makes it hard to drive when grip...
Maps larger than 4x4 km are possible, you just get bad flickering between the ground and any objects like the waterplane. I just made a 41x41 km...
Update the game, use "Force update" if there is no new version. That should check all the files and restore any deleted or modified files to original.
Lots of formatting errors there. Line 19 should probably be {"group":"bumperlights"}, Next four lines have either too many or not enough...
Random terrains are easy to generate in a program like L3DT, but the result is rarely interesting to drive. If something like that was integrated...
It's possible to make the night completely dark with some settings in the terrain editor. In Dry Rock Island for example, hide "SkyBox" and set...
Depends on what you have on the map, really. Everything in moderation should be ok. Forest is easy to place, so I think that's the most common...
Try pressing ctrl+M to reload input maps if the controller doesn't work.