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That's just the nature of karts. Rear brakes only :cool:
Thank you!!! Great job by the way, Ivan!
This is going to be fun. What's the total poly count of the entire map? Its a lot of simple geometry
And here I was about to tear someone apart for bumping a thread from 2014 lmao. Thank you!
I always loved driving cars in games that were never really explicitly meant to have vehicles. It would be a lot of fun to mess around with maps...
Having the same issue here. Cleared the cache and all.
I mean it's there but it's so weak just like I'd assume it is in real life. It was a completely overboosted steering box after all.
Any chance you could do a Baldwin style front end? [ATTACH]
The new groundmodel feels great! It even behaves more like dirt than the standard groundmodel. If you roll a car over it doesn't just slide along...
YESSSSS!!! Awesome job, man!
This is a really fun layout with a slower car like a Miramar. My only complaints are the textures which look like they came from Lego Island lol.
Awesome work as usual!
He already ported Chicago from Driver 2 https://www.beamng.com/threads/driver-2-chicago.33839/
Awesome work man. The only issue I've found so far are the slightly buggy road textures.
Is it on a D-Series chassis for authenticity? The Gumman LLV is based on a Chevy S10.
All good man. I'm impressed you even got it as good as it is. This was originally a typical Russian mesh slap using the MX5 mod from Assetto Corsa.
Wow I can't wait! Glad to hear you got it all sorted out. I tried porting over Twisted Metal 2 maps a while back by just importing them as one...
Just out of curiosity what ever happened to the Havana map from Driver 2 that you were in the process of porting?
Man this is awesome! I thought you fell off the face of the earth after the Chicago port. Glad to see you're back.
Do you have a link for that?