Separate names with a comma.
Re: Waypoints (paths) for cars Method names are case sensitive. Use printCurrentCarId (with small letter d).
Re: Waypoints (paths) for cars New screen, please :)
Re: Waypoints (paths) for cars What error?
Re: Waypoints (paths) for cars You have copied waypoints.lua to lua\system ?
Re: Waypoints (paths) for cars Can you upload your main.lua from lua\system folder?
Re: Waypoints (paths) for cars These files should be copied automatically via Lua-mod installer :)
Re: Waypoints (paths) for cars Fixed error that occurred when the addPoint function is called manually.
Re: Waypoints (paths) for cars You have updated to 1.0.5?
Re: (UPDATE 1-14) '87 Volkswagen Golf Mk2 GTI Author: unknown. :mad:
Re: Waypoints (paths) for cars Remove space after "1" here: wayPoints.addPoint(1 ,20) - - - Updated - - - Also some fix. Try it :)
Re: Waypoints (paths) for cars This AI can not reproduce the exact route, it just goes from point to point (AI itself computes the desired...
Re: Waypoints (paths) for cars Small update (1.0.4): some optimization; if the vehicle is stuck, vehicle must go a little back; added...
Re: Waypoints (paths) for cars Can you send your waypoints? And on which map you use them?
Re: Waypoints (paths) for cars Press ~ to open a console.
http://www.beamng.com/profile.php?do=editoptions => Set "Language filter" in "Show all languages".
First attempt :D
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 :confused:...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 You can get it here: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList Or...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 GregBlast, thanks for the tool. Btw, make a automatic detection of the game folder :) public...
It can be done using Waypoints :)