Separate names with a comma.
Thanks. I just got error when lua did not return json object. But now its fixed :)
Most likely, you must return a valid json object from your lua: var commandString = "gameEngine:executeJS('_fCallback("+functionCallbackCounter+",...
It would be great. I think in the future it will be useful not only for me ;) P.S. Added a short info in wiki about app.css .
Fail :(
Try load(): http://api.jquery.com/load/
Thanks. Want to get the waypoints file list :) - - - Updated - - - callLuaFuncCallback function only works with vehicle lua?
Is it possible to get, for example, a list of files (lua returns the file list) in the folder to fill combobox or etc?
Re: BANANA Bench (Beam ANAlysis NAarrator) Results [ATTACH] Bonana :rolleyes:
Pre-race :) Btw, question for those who have already downloaded: how about performance? Is it better? How much better?
I cannot guess which "unhandled exception" you got :)
Re: Waypoints (paths) for cars What? :confused:
Launch BeamNG Lua-mod installer.
Most likely, no. Only in vehicle lua. It will be possiblee when devs will add data exchange between system lua and vehicle lua.
This function defined in waypoints mod. So, if the op didnt installed this mod he must define this function. P.S. The cars ids changing after...
Re: Waypoints (paths) for cars https://rawgithub.com/IncoCode/Waypoints-for-cars/master/Help/HTML/bngs_mode.htm
Re: Waypoints (paths) for cars I don't know whether it is possible to get a car by name. At the moment, there is no documentation :(
Re: Waypoints (paths) for cars Then read help :)
Re: Waypoints (paths) for cars You can't "Put the car somewhere" if this car is not spawned. So, you should spawn the car(s), load waypoints...
Re: Waypoints (paths) for cars Did you read this?
Re: Waypoints (paths) for cars Patch and path - are different words :) The filename must be enclosed in " . wayPoints.loadWayPoints(0,...