Separate names with a comma.
Re: Waypoints (paths) for cars In the last experimental build save function should work :)
Re: Skin Selector (v0.4) How to get it work in experimental branch 1. Extract car folder from archive in content\vehicles\ . 2. Next, copy skins...
In your inputmap :) For example: Open game_folder\scripts\client\inputmaps\keyboard.inputmap.cs After %mm.bind( keyboard, s, movebackward ); add...
Re: Skin Selector (v0.4) Yep. JS func callLuaFuncCallback() does not work in experimental. But no guarantee that this application will work with...
Re: Skin Selector (v0.4) It must be so. Use CTRL + S to display skin selector box.
Before skin selector was only one way to change skin - put skin files (.dds) in vehicle folder. If you want change skins in-game you could use...
Same problem will be if you just install skin (copy pickup_c.dds in pickup folder) without using skin selector :)
No. I have installed rims skin, skins for d15 (from skin pack) and all works fine. Describe in detail your steps. I can't reproduce this problem.
Not sure that the problem in my mod. For me all works fine.
Skin names?
Re: Skin Selector (v0.4) Try to remove all Skin selector folders from html\apps\ , download and install again.
Re: Skin Selector (v0.3) Update. Now app should change interior, glass etc textures (except wheels :( ).
i3 3110M
Re: Skin Selector (v0.3) Did you add Skin selector app on the screen? http://www.beamng.com/attachment.php?attachmentid=38670&d=1408386211
Re: Skin Selector (v0.3) What do you mean by the "wont work"? Skin selector dialog doesn't appear when you press CTRL + S or Skin selector...
Re: Skin Selector (v0.3) I can't help you. You didn't write any information (how you installed it etc) other than "it doesnt work".
Re: Skin Selector (v0.3) No, works fine :)
Sockets should be enabled in race update.
Re: Skin Selector (v0.3) First post :)
Re: Skin Selector (v0.3) From first post: You should rename, for example, TROFEOsuper_c.dds to super_c.dds and so on.