Separate names with a comma.
dds-files in skin folder should have names of the replaced files. I.e. if you want to install PBJ-1 Early skin then you should put PBJ-1 Early.dds...
After last update this mod is obsolete. Thanks you all for testing :) P.S. Skin selector is next? ;)
Re: Skin Selector (v0.4) Then i don't know. Hard for me to solve this problem "blindly". I can't reproduce this problem. Try to fully reinstall...
Re: Skin Selector (v0.4) What path of this folder? [ATTACH]
Re: Skin Selector (v0.4) Skin selector incorrectly specifies the path to the skin. Try to remove that file and try change skin again.
Re: Skin Selector (v0.4) I meant materials.cs from documents folder, not from game folder.
Re: Skin Selector (v0.4) Show me your materials.cs (which in c:\Users\UserName\Documents\BeamNG.drive\vehicles\pigeon\) and show me the contents...
Re: Skin Selector (v0.4) Works perfectly for me :) http://www.beamng.com/attachment.php?attachmentid=54531&d=1425224807 Describe your actions in...
Re: Skin Selector (v0.4) This should work:
You did not install mod properly. Read: https://rawgit.com/IncoCode/Waypoints-for-cars/master/Help/HTML/index.html?installation.htm
Any errors in console?
Did you try this: And check lua\system\main.lua . Maybe this file has been modified after last update.
Re: Waypoints (paths) for cars Hmm... Works fine for me. Try to verify files and reinstall mod.
18+ [ATTACH]
Re: Waypoints (paths) for cars Update v1.0.7 Changelog: Added stopAllCars function; Added resetWaypoints function; Added resetAllWaypoints...
Re: Waypoints (paths) for cars Yes, but the car will follow to the first point from the current position and you should stop each car manually....
Re: Waypoints (paths) for cars AppName: WaypointsGUI Use wayPoints.stopCar(carId) Here's no such option.
Re: Waypoints (paths) for cars You can install manually (WayPoints.zip) or automatically (InstallScript.zip). It's bug. I didn't manage to...
Re: Skin Selector (v0.4) :confused:
Re: Skin Selector (v0.4) Open c:\Users\<User name>\Documents\BeamNG.drive\cache\vehicles\<vehicle folder>\skins\ , copy materials_def.cs in...