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And ingame: [IMG] [IMG] [IMG]
Turned out ok: [IMG]
About map loading, check the console with "`" to see if it gives any errors, that could help isolate the problem. If that doesn't work you could...
The start of the vineyards: [IMG]
I'm currently using it fine, try reinstalling it perhaps?
So this was kind of cool, I was modeling some of the vegetation that I'll later render segments of and use to build up the tree models. [IMG]...
Some more veggies: [IMG]
In the blog I posted this pic: [IMG] Here's it fixed and looking actually alright ingame: [IMG] It could be the (absolutely awful)...
Not everything works first go :D Clumpy bush turned into a bad haircut. [IMG]
That's been out for a while though as far as I know; polaris is targetting performance per dollar not competing with the 1070/80 until Vega.
Starting on some veggies. [IMG] Edit: updated pic, this is the standard way I do billboard vegetation: create object groups and use a particle...
You could try opening the material with the material editor (ingame) and browsing for the textures again, sometimes they won't load just from the...
Make sure your terrain object in the editor is pointing to the correct .ter file. Also by default the game will save your changes to the documents...
Tunnel update, it's got bathroom tiles now. [IMG]
The tunnel will loop around on itself, perhaps not the most interesting or realistic choice but makes them the most useful at least :D
Just so you know, the rocks blocking off the tunnel entrances were temporary :D (obviously wip) [IMG]
I've not used RTB yet but getting tracks from it into BeamNG should be relatively painless. It cannot import directly to BeamNG but converting it...
You need to only use textures/materials without transparency for the 3d road to work.
[IMG] [IMG] [IMG]
Huge island? [IMG] [IMG]