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Some redesign of the layout: [IMG] [IMG]
Cypress trees [IMG] [IMG] [IMG]
Very wip, ignore the gigantic ramp in the background. [IMG]
Texturing the natural parts of Italy as a test for how to proceed. [IMG] [IMG]
A new tree (wip): [IMG] Some new ground cover for the higher altitude stuff: [IMG]
Some more italy: [IMG] [IMG]
Grapes: [IMG] [IMG] [IMG] Edit: Downscaled shot [IMG]
Thickened up some of the trees: [IMG]
A little photogrammetry test with the help of Nadeox: [IMG]
Continue reading the Original Blog Post.
Can you move the camera closer and take a screenshot of it?
It's more simple than that, it's just the shape. Rather than create a complex branch shape using lots of individual planes you get ONE plane and...
Normals and a bit of angling. By cutting the mesh up like that you can introduce subtle angling to it so it's harder to notice that it's a flat plane.
Should be pretty good; the new technique yields better looking vegetation that can have a higher poly count up close and a smaller poly count far...
Scots Pine: [IMG] [IMG]
Check your altitude settings, set it to 90 degrees placement and try again. Sometimes it will break with certain values. Hope this helps, let us...
There's a few things that contribute in my opinion: Creating content for the game involves lots of workarounds There aren't any full tutorials...
Scraggly tree, not sure what species this is so the name will probably stay. [IMG] [IMG]