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I improved the background a lot over the simple dirt texture I stretched over some polygons last time: [IMG] [IMG] the map feels a lot less...
Improved the visuals of the castle. [IMG]
Haven't updated in a while, better grass colours, more work on the dirt roads, new guardrails and a few other things: [IMG] [IMG] [IMG]
Swapped out the old asphalt texture that was extracted from a photograph to one built in Substance Designer, looks better now. [IMG] [IMG]...
There are no ruts at the moment no. The heightmap isn't quite up to that. I've already done a few tests with other possibilities but so far I...
The new road edges do a good job of hiding the billboards too: [IMG] [IMG]
The dirt roads, especially on the mountain were a bit too wide, now they're roughly 4m across and a bit more interesting overall, [WIP]: [IMG]
Better sand textures: [IMG] [IMG]
Dirt road textures: [IMG] [IMG]
More road work: [IMG] [IMG] [IMG] [IMG]
Better dirt road textures [IMG]
Some more work on the roads and forests: [IMG] [IMG]
I just worked on the cliffs a little bit. Here's a comparison of the game area and a spot from Google Maps: [IMG]...
Improved the grass throughout the entire island. [IMG] [IMG]
I implemented longer grass for the more wild areas [IMG] [IMG] [IMG]
Hilltop villa: [IMG]
Here's some signs: [IMG] A few more: [IMG]
I worked on adding in a lot of the flavour objects, some is almost done, some is quite early (the fort and castle) [IMG] [IMG] [IMG] [IMG]...
Added some cliff sections to the map [IMG] [IMG] [IMG] [IMG] [IMG]
Created some cliffs: [IMG] [IMG] [IMG] [IMG]