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Citroen had some interesting engines planned and tested for DS. Too bad they had to go with the old I4 due to lack of resources. Some of the...
Some notes that should make this and other electric cars more realistic: While electric motors are lighter than a comparable engine, batteries...
Yes.
I've been experimenting with various kinds of active suspensions ever since I figured out lua mods. A recent version is quite similar to the Bose...
"turboBoost" should work. It's in psi, I think.
I usually set "pitchBlendInEndValue" to 10000 (unless the engine can rev higher than that) instead of MaxRPM. That way pitch stays the same at...
After watching a couple of videos of it, I still don't know how it's meant to work. Anyway, I tried doing separate sounds for reverse, neutral and...
It's possible with a custom lua file. You can make new electrics values and use them as sources for volume or pitch. In this case, each gear (or...
Try increasing "visibleDistance" value in "theLevelInfo" object.
I had the same problem. Seems it still looks for "soundGroup" in "engine" section, when new powertrains normally have the settings in a...
I think it's because the editor can't set the path correctly if the map is in Documents. Try opening the .mis file in a text editor and shorten...
Holding left shift makes the camera move much faster, but that also depends on the camera speed set in editor or photo mode.
Suspension frequency can be measured in game. I once made a script that detected how often a beam length changes direction. With dampers removed...
You can change azimuthOverride in TimeOfDay object to rotate the sun. It's in radians, so try something below 6.28. Unfortunately this makes the...
Blackhills heightmap is 4096x4096 pixels with square size 1.5, so the terrain is 6144 meters. It would help if you make it clear which size you're...
I've always used mouse Y-axis as combined throttle and brake with mouse steering. Invert the axis and maybe set deadzone to -0.1 to 0.1.
Try setting "beamType":"|BOUNDED" for the shock and bump stop beams. I'm not sure if "beamType":"|HYDRO" does anything in normal beams section....
The game can't play a sound sample at higher than twice the original pitch, so I think you'll have to change the sample in this case. Pitch can be...
Setting the image as diffuse or macro texture for a ground material should work. Make sure the texture scale is same as heightmap physical size....
Which map is your map based on, or did you make the ground materials yourself? Some maps use the same diffuse texture for all materials, so they...