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Always felt something was a bit off with Beam's lighting, and I feel like I've figured it out. The shadows never really look intense enough for...
[MEDIA]
Considering making a new old BeamNG car ad, thought I'd toy around with what I can do in Blender and Vegas while thinking of ideas and was pretty...
Nope, GT4's files are still scrambled/encrypted, so the only mods that can be made are memory edits. It'll be cracked soon enough but don't hold...
What do you mean exactly?
Spent most of today programming a memory patcher for Gran Turismo 4 to allow manual selection (or random) of the AI's cars, as opposed to them...
I've done so many random car shells to train myself in Blender and I feel like I'm improving each time. I'll post all the latest here. The...
Been working on some random bits of tech in Blender. [ATTACH] [ATTACH] [ATTACH]
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Made a non-car model to get some practice in Blender now that 2.8 has majorly improved things. This is my first completed 3D model complete with...
Some basic placeholder wheels, some seats to serve as a positional reference for the interior, and panel gaps: [ATTACH] [ATTACH] Headlights need...
Took a break from the model after the last post, resumed it again today. Modelled some brake lights and exported it into my Unity game to see how...
It is indeed. The vast majority of GT4 tracks are hidden and functional (some more than others - Grand Canyon is crashy, New York, Seattle,...
The pics aren't in order, but the "wrong" is the fact that it's a track that isn't normally in GT5.
Any Gran Turismo fans know what's wrong with these pics? [img] [img] [img]
Reshaped the rear bumper and added the bits of plastic trim. Shape wise it looks much more accurate now. [ATTACH] [ATTACH] EDIT: Just for...
Making quite a bit of progress on the Polo model. Headlight shape is still way off but it's acceptable for now, pleased with the progress....
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Seconded. I'd particularly like to know how people go about modelling the interior, engine, and undercarriage of a car. It shouldn't be too hard...
Giving car modelling another shot. Far from perfect but it's my best one so far, and naturally it's a constant learning exercise so I'll get...