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Too much Russia for my taste.
Who knows? The developers really aren't that active anymore. I'm guessing that means they haven't made much progress since the last few dev posts.
Re: Gavril grand marshal Muscle edition Dude. You really need to start learning from your mistakes. Every time you release something, it's always...
Re: Redisland Beta V1.0 It's a pretty sad map at the moment. The map itself is extremely bland. It's just a bunch of random hills with a road...
This is really helpful. The auto rotate was really aggravating.
These skin threads seem to be getting worse and worse. What happened to the quality skins that used to fill this subforum?
Evidently not. Every time Holland posts something, it immediately turns into a flame war. I agree that Holland has done some pretty annoying...
Re: HellPig & Ultra4Jeep http://www.beamng.com/threads/6809-Dirt-Jam-Motocross-Style-Racing-Track-Update-V1-3 Here ya go. :)
First, Zappymouse's comment x2. Second, this isn't really a case of thread bumping. Bumping a thread is when someone makes a comment (thus...
Re: Stupid Van Skin Well, it's certainly a step up from the last one. It still doesn't look that great though. Basic colors don't work well for...
Really? Another thread? Why not make some progress in the two other threads you've already started?
It depends. If you plan on doing really detailed textures, I would advise leaving it the way it is. If not, then adding more detail won't hurt....
True, but keep in mind that he isn't looking for a professional. I'm not sure about other content creators, but I'd gladly build someone a car in...
Re: Smoothing Groups walk-through required please, help/ You must select the parts individually. You can't apply that modifier to more than one...
This is why this forum needs moderators. SleepyCoder has been caught stealing meshes from the Sketchup Warehouse twice already. This is his third...
http://wiki.beamng.com/Content_Creation Should answer most of your questions. Putting that info together is the hard part.
As far as I know, you don't need to export textures. Are you using UV maps? If so, just run the model in-game (just slap it onto a random Jbeam to...
If you want a specific car in the game, you either need to build it yourself or hire someone to make it for you.
It's never good when your first post in a forum bumps a thread that's been dead for 9 months by sharing a link to an old released map...
Well, he's actually right. It's a physics simulator. Crashing isn't the only thing simulated in BeamNG (although it's arguably the coolest)....