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Fixed Accel/Decel and Normal Force Strength options not working. (It worked when "Lock Pitch To Horizon" was turned up weirdly enough) Fixed...
Fixed not being able to look up and down Fixed App UI not saving after closing with the X button
Wow, this tonemapper looks really good! Finally gets rid of the washed out look of the game, especially in the sky. Looks great in VR!
Made VR (Thrill) camera more thrilling
Updated to add 0.33 changes Fixed custom FOV not updating Fixed camera tilting up and down when car has sideways g-force Improved camera shake...
Yeah I'm getting a lot of crashes in VR too. It comes in the form of everything freezing up for about 30 seconds, then the crash reporter appears.
I want auto exposure working again so I can make BeamNG's graphics look like this with lighting modifications: [MEDIA] The auto exposure is...
This update is awesome and all, but still hoping to see a fix for the auto exposure Can we please have auto exposure working again in the next...
I installed this mod, however this keeps popping up every time I start the game and every time I load a map. [ATTACH] When I click the download...
Any VR users noticed an improvement in performance?
Since version 0.30 BeamNG has added basic VR motion controller support for interacting with vehicle interiors. While I think this is a great first...
It would be awesome to have an official snow map. This Christmas would be a great time to release one! I guess they haven't made one yet because...
I just upgraded to an AMD, so sadly I don't have that option anymore. I don't even know if it would've worked in VR.
Hm I can't see the second image. It's says there is an error. No, I didn't join the meshes. That would make performance worse. I went into each...
Nah the sections aren't the issue. They're necessary so that pieces of the terrain can be culled if they are not visible by the camera. If you go...
First of all, thank you so much for porting this map! In regards to the framerate issues, I managed to find a way to improve it. The problem was...
Hello, As a VR user I am always using reshade with my VR games. My Valve Index headset tends to have somewhat muted colors, so turning up the...
If you look at the official BeamNG maps they get around the tunnel lighting issue by making the global illumination darker when you drive into the...
Thanks for the insight. I've been using React for so long I forgot that there was a difference between Angular and AngularJS. If I understand...
Does CEF have an inherent overhead that is causing the performance issues with the UI? In my experience as a React developer, UI rendered in a...