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Regarding this: Temporarily removed East Coast USA - Car Delivery scenario, as it is unplayable and needs a bigger fix Don't worry too much...
Phew, another update... Made scenarios compatible with v0.24 Scenarios now launch from a flowgraph; this enables quick loading if you select...
Thanks for the info. I'll ensure this gets fixed in an upcoming hotfix.
Yeah, it broke :( . It will be fixed very soon!
Thanks. For the scenario, do you know what steps you took to get the arrows to show up? I thought that maybe it was a bug with going from...
This is currently a limitation of the physics engine. When a vehicle gets "soft-reset", if its rotation is different than its old rotation, it...
Gamergull updated Heated Pursuits (New V2.0) with a new update entry: Version 2.1 Read the rest of this update entry...
Small update. Fixed so it works with BeamNG v0.24 Enabled UI timer
This is now a tab in the Vehicle Config menu: [ATTACH]
Hi. I decided to investigate this, and it turns out that the tool is intentionally disabled for now. Comment from code: brushAdjustHeight is...
Hi! Making AI races in BeamNG is a tricky thing to do. Hopefully, this process will improve in the future. The Race/Path Editor is very flexible,...
Added Field of View setting Improved app dimensions and toggle logic More features coming later!
Hi! Unfortunately, the Script AI Manager only records position / time data for the vehicle, so nothing beyond that at the moment.
By the way, just gonna post this here: https://www.beamng.com/resources/freecam-tool.19945/ I figured it would be nice to have this functionality...
[ATTACH] Please read the Setup and Tips below for important info about how to use this tool! More features coming soon! I just need time!...
Hi. The best way I know of, is this: Press the tilde ( ~ ) key, then paste this code and press Enter: commands.setEditorCameraNewtonDamped() The...
This sounds quite weird. By any chance, is your Home key getting stuck? Or are you pressing it before editing text in the editor?
What drivability value do they have? In the editor, you can check if your AI roads are working by going to View > Visualization Settings... >...