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Hi, welcome to BeamNG! I investigated, and it looks like there is a bug with the function for that button. Sorry about that, but we can patch that...
Hi. I'm away from my workstation, but I'll see if I can make a post that makes sense. As you may know, vectors can be used for both global and...
I'm catching up in this thread, and noting anything gameplay / Lua related. Making a list, and checking it twice!
It's amazing (and frustrating) when one bug leads me to find three more bugs. Gonna add to the hotfix pile. Anyways... Here is the temporary...
I tested this by creating my own mission. Ah bugger, something does seem broken. It seems to work after restarting, though. I'll check if this is...
Ah, let's see... I think you can simply create a copy of orbit.lua, give it a unique name, make sure that it is in...
[ATTACH] Just enjoying my time in Italy
Swapped out obsolete flowgraph node AI tweaks
Here is one way it can be done. 1. Select the objects that you want (you can hold down Shift or Ctrl to multi-select in the scenetree list),...
As for having more than 9 AI racers, well... [ATTACH] Raising the limit would need either a bunch of manual work, or a redo of the way the graph...
This method only works for AI race missions at the moment. This spawning talk gives me an idea, though. The spawn positions and rotations could...
Hi! Ah yes, the starting position setup for the race missions should get documented; I'll see about doing that before the end of this year. To...
Good idea. Merci!
Yup, it should be possible. Although, the code in orbit.lua gets pretty complicated; even I need to study it for a while to figure things out....
Hey! So for custom camera modes, this thread from v0.5.5 (!!!) describes how to set up a camera mod:...
Which key are you pressing for the respawn? How does the damage look after respawning?
It got renamed to "Vehicle Groups Manager", and it can be found in the World Editor menu > Windows > Gameplay .
The salt flats are a "bonus" area :) . If we can improve our map tech, then such improvements might be done here.
Yeah, this is probably the best way to do it. There is a more advanced method. After spawning vehicles that you don't want as traffic, open the...
Yeah, the guardrail looks like a mistake. I'll forward this to the map artists.