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This is what I'm talking about. This is the first time I ever got completely stuck in BeamNG mud. It would be cool to have more places like that...
So far I've seen some swamps (mostly water) and some shallow mud puddles, but nothing deep.
I haven't seen any deep mud on those maps. On the Jungle Rock Island is the first time I ever got stuck in mud in this game. I was surprised. I...
I discovered some on the Rock Island, or whatever that Hawaii-inspired map is called. I love it! You can actually get stranded in the deep mud...
I doubt it's a floating point precision issue, but it could be variable overflow when the position coordinates get too large for the holding type....
So what causes that, and do devs know about it? I usually don't play very large maps, but I have seen some mild shaking or vibration on some...