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Main issue is that the normalmaps are oddly strong, resulting in that strange shading. Should definitely fix some stuff going on with it....
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Considering the original source of the model, you cannot place this on the repo; the repository does not allow copyrighted content. That being...
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Update released! [ATTACH] - Fixed rear openables - Taillights now work with highbeams [ATTACH] - Adjusted default suspension ride height -...
lmao yeah I forgot to fix that before I uploaded it, I’ll fix that alongside some of the other issues. ;)
I’ll fix these issues once I’m back home, currently on vacation until the end of the month.
Not really much of a surprise tbh, happens to every public mod anyways :/
It has been unsubdivided as much as I could without ruining shading or polyflow too much, it was the best model I could get my hands on unfortunately.
Released a beta, have fun! :D [ATTACH] [ATTACH] [ATTACH] Also please report any bugs if you find them.
This happens with pretty much every BeamNG mod, not a big deal.
best car
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