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1) yes, planned, no promises though - lots of work 2) you mean parallax, yes we are working towards that :) - think of water puddles on top of the...
see also: https://www.beamng.com/threads/blogpost.86192/
So I thought it would be interesting to ask you all on what you want to learn/know more about - so we can write up some blogpost and alike :)...
We just finished porting the game startup from Torquescript to Lua, so this is well underway. Also, also finally, all the old T3D Gui is gone,...
1) We are currently in feature freeze with the whole company. That means that we all are working the next weeks on getting the game as stable and...
maybe, maybe not? ;) We are working on a research project indeed, and he'll post some updates on that soon :) One new map is in the works right...
I have no idea, i'll need to ask our experts. That being said, we are always trying to calibrate/improve these things :)
The community affects us quite a lot as we try to listen, understand and improve the shortcomings of the simulation. Some things are planned way...
We continuously try to improve all the subsystems, but the day has only so many hours :(
The amount of effort spent on the 32 bits was getting too much work for the amount of players. In the last steam hardware survey, there was not a...
We love to interact with you all, you give us the spirit to create a hopefully great game :)
That's how it is used right now. The AI can use the image output of the simulation to learn how to drive :) Its free for academia and research, so...
Yeah, we try to make it look and feel good. Airbags are another things we tested and cannot do properly atm :(
We are looking into having drivers, but its a lot of work making them behave nicely node/beam wise. We'll see :)
.tech is adding features on top of the same platform the games runs on. The triple screen support (broken, i know) - is a result of an academia...
Update when done - fixing a lot of things for it atm :) the AI and lanes is a huge topic by its own and not so easy to fix X|
The pedestrians are really complex: where do they walk? How to do the route planning for them? How to prevent them walking where they should not?...
The BeamNG.tech is far from hidden / secret: https://beamng.tech And no, we do not want to leave anyone in the dark about anything :) We are...
Not an easter update this time around, too much work still :/ Happy holidays everyone though :)
lol, ok creeps ;) let me resolve: the background is one of the whiteboards in my office showing the plans for the new testing...