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Check your file type. In GIMP, I use 16 bit greyscale (floating) exported with no compression....
You need to convert the lidar data to a heightmap. The best way to do this is with something like QGIS (it might need some googling). Once you...
Glad it helped.
Scene tree. Search the object name. Select all. Delete.
[ATTACH] Sorry, they're not great, it is tricky to show as the gap is not huge. [ATTACH] [ATTACH] So far, on any map, I can't add sidewalks...
You could do a terrain export, move all the alphas the equivalent pixels across (I'm guessing one?) and reimport.
I completely understand. My preference is to set a dirt texture with Asphalt physics and place that under a road decal which looks like asphalt....
Could you apply a different base colour to the material used for that area? I sometimes use a generic grey base colour for my asphalt, so I can...
I'm just wondering if that is why the sidewalk is floating. I still think I must be doing something wrong. For me, I can't make a sidewalk that...
I bet that is what I'm doing. There is a default thickness to the lanes... I'll try it with no thickness.
Still loving it, but my issues are as follows: - roads don't save and reload, so all I get is the blank area with the deformed terrain. I can...
Yeah, it might not be the problem though, I've read elsewhere that people have had problems loading the saved roads. --- Post updated --- From a...
In the architect, the top left button, I think. It says something like render when you hover over it.
Are you still in edit mode in the architect tool? Rather than render. Otherwise, I'm not sure I can help.
It's been a while, but the general approach was to get everything into QGIS, then to decemate the nodes to something workable. There was a way to...
Yeah, I use QGIS already for this process. More or less as you say.
Gridmap is not a great place to test map things. As far as I know it isn't really a map like other levels are maps. It is infinite, etc.. I could...
Would be a great feature to add (in time). :) --- Post updated --- Thanks. I'll give it a go, but this was along the whole road, it was like it...
Ok, so I've had a quick play. I absolutely love it. Like all BeamNG world editor things, it is absolutely confusing as all hell to start with, but...
We have the object to spline tool already. It is a little more of a process, but it does effectively this. And does it quite well.