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I have a lot of models I have to get to. Im going to focus on BP npc cars since they have all components and they seem to work. Although I will...
Taking a break for a while.
Got Lights to work (No glow maps yet) and Transparency partially, but the world editor fails to save the changes to materials .cs though :L Just...
Classics? R3000 from Stuntman Ignition. Sadly, no uv maps unless I find another work around or do it myself. [ATTACH] [ATTACH] Ford 1970s van from...
Atm, I am sending you the two fire trucks and the Dykemann Haulier SF (The modern looking semi). You may need to disable transparency to see the...
I'll pm them around 6 hours.
Tried getting models from APB Reloaded : Game crashes after 1st run. Kane & Lynch 2 left me with wrong uvs 4 cars. CMS 2018 = Disaster.
Need weekend now
I would rather give those to someone else. Not really something interesting in nor have the skills for yet (jbeam wise and more). It would be a...
Got skirts trunk and doors to attach to other parts along with all the miscellaneous parts that weren't attached to the engine in game without...
Probably not -all- of them. These take time to convert with quality, and I wanted to port over so many cars that I'll probably never finish. I've...
I'm not looking forward to senior year of highschool at all.
Well, I have found that .Fbx actually works! I accidentally opened the wrong file thinking it was the .fbx one. Now to see if re-exporting as a...
Thanks so much for the appreciation. I have other models that probably wont cause this many issues that I can work on from BP.I just tied .fbx and...
It currently is a collada / .dae. Ill try to export to some other formats, but if all goes wrong, I have like 3 backups plus this open in blender.
I tried this, and I think it should have worked. Problem is, my blender won't save the renames to the UV maps of this file. I had an issue when...
Alright, well, Ive never touched uv maps ever in my life, so ill research and stuff about it. Your probably right, so im going to change this to...
Well, I ported these highlighted (Not all of them are finished) , but now that I know how to use textures, I plan to go back. The durango thing...
Those textures are straight out of Burnout. No editing used at all. OT: Next I guess? Or maybe Ill work on the aspen or rip another 20 more models...
So, I have been working on several Burnout Paradise models, and the Carson Annihilator is my first model to use with true textures from the game....