Separate names with a comma.
Yes... I tried using the taxi skin there, but then It just ended up looking like the first photo again.
Iv'e been porting this car for a while, and was wanting to make my skin look shiny in game. I remembered this tutorial:...
I know lol
[ATTACH] [ATTACH] [ATTACH] - Fixed taxi sign - Updated jbeam stuff for turbo+nos - tinted windows (still wip) - Transparency issues I ran into...
Finally found how to get rid of the chrome background where transparency would be! Still have to fix a few more textures and go back to the taxi....
I see that the op got off before you wrote this. Got a few textures for ya:rolleyes:. Inferno: Flames P12: Diamond Vegas: Carnival and default
Its a good idea dude. Just know my targets are for traffic/rare vehicles since they are unobtainable w/o mods :rolleyes:. And yes, very tedious...
That's not good :(
Better than ever since it's making more and more sense. Going to fix my older mods that have textures :) or jbeam the taxi, but BNE is quite evil.
Sure? Just know I am still within the learning process, and not the fastest person ever... My number on discord is #3931, same profile name....
Crazy raccoon!
[ATTACH] [ATTACH] [ATTACH][ATTACH] Doesn't conflict with any original things too! WIP [ATTACH] [ATTACH]
Paradise taxi in progress.. [ATTACH] [ATTACH] [ATTACH] [ATTACH][ATTACH] Also made sure it doesn't conflict with any original cars! Just started...
Np... I need help though w/ stuff. Can I Pm you?
Getting them from the first one was such a pain, and I don't have space/time/bandwidth for those. Google "xentax watch dogs 2" and you'll find a...
Hit a problem w/ base models after clearing cache. Light textures + engines still load from base vehicles. Need help isolating from base car
Yes, but the way I did it, the textures UV locations got completely messed up. Then add the fact that they are hollow models (No engines or...
Burnout Paradise/ The Division / Kayne and Lynch 2/ Crash time 5/ Ridge Racer Unbounded/ Split Second/ Burnout 3/ Stuntman Ignition. Although the...
Goal is for now is to release one at a time :)... I want them all to have textures (or at the very least, working lights which requires some...
Focusing on working and finishing this for now! Progress includes fixing engine texture, lights (materials more precise), wheels (still wip, rear...