Separate names with a comma.
Hello, all. So, this is basically Burnout's crash mode in BeamNG. Not much more to say than that. [ATTACH] But, since I'm wordy, a few notes:...
Let the boys in the office know they can head home. I've got this week's dumb idea covered. Okay so, I'm just gonna dive right into this. I'm...
Occam's Razer submitted a new resource: The Pembroke - 18th-Century Sailing Ship The Pembroke [ATTACH] [ATTACH] The Pembroke is a...
Hello, I'm having some trouble creating a selectable skin for a custom vehicle. Every attempt has resulted in the correct options to be selected...
Hello, all. I'm sure that at one time or another, we've all had some qualms with the way things look in the world of BeamNG.Drive. And so have...
A few weeks back I toyed with the possibilities of making a micro-sized map as a compromise to contend with the limitations of multiseat mode. As...
Hello, all. A long while ago I had a simple idea for connections between multiple official maps. Although I did create a thread on the matter a...
I only just got back from a vacation, so this was my first chance to give the new update a go. While the majority of it seems to be working well,...
I'm looking in to creating some short but very... dynamic(?) scenarios. I'd like to have several vehicles in the scene, but I'm limited by my...
I was excited to hear about the recent support for terrain materials' friction, particle effects, and depth on static meshes, but I can't seem to...
I was wondering, would it be possible to implement fresnel-oriented options for static mesh materials? I know fresnel shading is already lightly...
To the tune of most of the aircraft that have been added to the game, I'm attempting to activate thrusters by way of Lua. I'll likely have...
Does anyone know what makes a heightmap legitimately different from a normal B&W image? If I go into L3DT and generate a heightmap, it'll import...
You're gonna laugh at this question, but is it possible to disable inter-vehicle/vehicle-terrain/vehicle-object collision on coltris the same as...
Does anyone know how to create a timer in Lua? I've been following this guide, but I keep being told that "start" is a nil value.
[ATTACH] Garfield Heights is to be one of the first largely custom suburban maps for BeamNG.Drive. Inspired by the outer districts of Chicago, it...
With all due respect to Team Torque and our boys from Bremen, attempting advanced material creation with Torque 3D is a fool's errand. Having...
Currently, whenever I attempt to use the attachments window to upload files I am asked to login within that window, even if the actual...
I'm attempting a quick JBeam project, but I keep getting a flexbody issue; FLEXBODY ERROR on mesh *meshname*: VY node not found Which is...
During my brief attempt at some suburban house models, I thought that it would be nice to have instanceable materials. My level design background...