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Hello, and fáilte. [ATTACH] What you see is what you get: a LiDAR-based recreation of a small part of the city of Dublin, Ireland. This project...
Hi, all. As I've made mention of before, BeamNG's current sky irks me. The sky looks pretty good around noon and at night, but at low sun angles,...
Occam's Razer submitted a new resource: Sadler Gorge - Lightmapped canyon, with JBeamed bridge. [ATTACH] Sadler Gorge, a remote and vertically...
I have a custom vehicle that I'm working on that has, in some recent update, stopped working properly. It functions properly when spawned, driven,...
Occam's Razer submitted a new resource: Murphy Model B Handcar - Turn-of-the-Century Railroad Handcar I'm not sure what compelled me to make...
I can't seem to get the dynamic reflections to show up at all with a detail normal map applied. Detail maps and normal maps still work properly....
Sorry, I'm gonna re-title and repurpose this thread. The vehicle I'm working on has exposed mechanical parts that I want to be functional. I've...
Occam's Razer submitted a new resource: Mossy Dell Raceway - Multiseat-oriented micromap. Keeping in the same vain as an earlier project of...
Not too long ago I released a small scenario pack called "Cops and Robbers: Maple Leaf Credit Union." The car chase in the second scenario has a...
Occam's Razer submitted a new resource: Cops and Robbers - Maple Leaf Credit Union - A multi-stage heist in ECU. Cops and Robbers is a...
Hello, I'm making a fully jbeamed bridge, and have come to the point where I wanted to make the bridge provide some metal creaking sounds when...
Hi, I'm attempting to create a 'smart respawn' system for a chase scenario I'm working on. What this consists of is a small series of waypoints...
In almost all of the time that I've played BeamNG, it seems like the sound attenuation doesn't seem to work properly. Sounds get more faint with...
Hello, This is going to either be a question, or a feature request, but is it/could it be possible to launch a comic during the run of a...
Hello, I'm experimenting with a scenario that makes use of 'fake' gravity, in order to get more mileage out of it than the default gravity is...
I've created a functional save/load system that works well for scenarios and campaigns [though I haven't stress-tested it yet]. But in order to...
Might anyone know as to whether there has been some change in the way static collision is handled? My Crash Junctions map worked without a hitch...
Hi, community! For the projects (scenarios, specifically) that demand it, I've been using this snippet of code for slow motion:...
I'm sure these threads are a dime a dozen, so I'll cut to the chase. My now five-year-old Dell XPS is starting to bluescreen daily, and almost in...
For the first time since I started playing with JBeam, I've downloaded and used a JBeam exporter script to export my structures in Blender....