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I guess --- Post updated --- Also this isn't cancelled this is just on hold while I make Insane Takedown part two. Sorry that I just left this but...
https://www.beamng.com/threads/beamng-movie-s1e2-insane-takedown-ambush-part-2.99407/#post-1742011
[ATTACH]
This is my third movie/ Part two to Insane Takedown! Plot: A few months after the events of part one, the BCPD gets a report about a stolen FedUp...
If BeamNG adds humans in the cars I'm taking a break for a few months. Plus, crashing into humans would make the age rating go up probably. And...
you saw the reply above you that hhas the fix and you still post this?
1: WHYYY 2: WHYYY 3: WDYM
If it works, it works
Yeah, definitely :/ I'll let this guy know [ATTACH]
Thanks for the criticism :) 1: Ok, in that one scene where the bmw was in the opposite lane, it actually turned around because of the police...
Finally, I've released my second movie! Hope you like it! [MEDIA] Plot: Officer Orange is just having his usual night cruise when suddenly a van...
Wow, i'm early. This is a cool concept and I hope it'll actually be a thing
1: This was months ago 2: I already fixed this, a mod caused the problem
Lookin promising so far
Idk if this counts but chase mode is just... wow... The cars will not care what they hit, their only goal is to just destroy you... it's scary....
I see this is your first day, so welcome to the forums! And yeah, BeamNG police are dumber than the traffic :/
No, I mean when I spawn it normally, no AI. Also I mean the actual frame of the vehicle that's bugged
Unfortunately, I've been getting that damm frame bug. I might just uninstall the mod because I can't even spawn it without it happening :/
I meant if doing a unibody or body-on-frame is easier