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Alright so just to ensure it's set up properly, make sure the EllexiumModManager from the downloaded zip is in the mods folder, and the...
Was it working properly when it was still an exe file? I could send you an exe version of the newest update, maybe it could help
Could be possible. Make sure your mods folder is set up like: Mods/EllexiumModManager Mods/EllexiumModManagerInput.zip (and other mods)...
Fixes and Current Version 0.1.5 Instead of an exe, the mod is now started with EllexiumModManagerLauncher.vbs. I've observed that Windows...
Fixes and Current Version 0.1.4 Removed dependency on opening console. The application no longer needs to copy or paste commands to the console -...
Alright, sending you a direct message as soon as possible so I can help you solve the problem from there
Is your mods folder currently set up so you have mods, then in that folder, you have the repo folder, then the EllexiumModManager folder? Just to...
Yeah, that's the nature of how it spawns things at the moment. It's pasting the commands into the console directly and it's trying to detect if...
Thanks for letting me know and sharing the screenshot, I'm working on an update right now that should hopefully fix this Hey, thanks for trying...
Fixes and Current Version 0.1.2 The vanilla vehicles directory location is now determined by the location of the BeamNG.drive.exe file located...
Yes, definitely planned
Fixes and Current Version 0.1.1 Fixed the "Replace Current" button on the sidebar spawning a new vehicle instead of actually replacing the...
As in, they're different vehicles on the main screen? That shouldn't be possible from how I've seen that mod is structured - they should...
Clicking the console if it's open should get it to actually focus if it's open and paste the the command in at that point. After that it should...
Is your folder structure is set up exactly like .... Mods > EllexiumModManager > EllexiumModManager.exe? It needs to be set up just like that to...
Ellexium’s Advanced Vehicle Selector - Essentially a completely, scratch built concept showcasing a re-imagination of the in-game vehicle...
I second this completely. Last night I was working on a map that I had spent several months on, only to save it with the old editor and have it...
Hello, I'd like to know if it's possible to hide or unhide a TSStatic based on the time of day in a level. If it is possible, could I get a...
Hi there, to turn off the smoke, go into windowed mode, press F11 for the world editor, press ALT + V for the "Visibility layers", select the...
This update adds: Better AI support - AI Traffic should now stop doing silly things like stopping in the middle of the road for no reason....