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Following the trend of my other ports, I've started moving them here as some people have issues with my original file host. Although I said it was...
By very popular request, I've released an in-progress version of Virginia International Raceway, ported from Automobilista 1. Unlike my other...
I typically don't include the actual .dae in the mod .zips anymore as it cuts down on file sizes significantly, and isn't really needed as long as...
Previously only released under my YouTube channel, I've decided to start uploading my track ports here as many users had issues using my original...
I think the Rumble Strip terrain type only makes noise if the bumps physically exist. It won't make any noise on a flat collider, so I've just...
A simple but iconic livery for those who like to live on the run from the law. Fully colorable (corresponding color in example pictures): Base...
As of 0.27, these mods no longer work due to internal restructuring of shaders, and therefore I have marked the thread as Outdated. Vanilla bloom...
The map texture is a packed texture with 3 layer masks for each layer in the multilayer shader. [ATTACH] To use it in BeamNG, you need to save...
Hey, please check out the new tonemapper in the main post. It now clamps negative color values to black (0,0,0). This should fix the light bars...
Still works in 0.26 after updating the header references; links updated in the main post. Haven't tested it extensively as I just got home from...
So I looked into this, and it's caused by the light bar emissive material having negative green and blue channel values: [ATTACH] Making them 0...
[ATTACH] [ATTACH] [ATTACH] As it turns out, the default tonemapper is darker when combined with autoexposure, so you may need to use a Middle...
Yes, that's correct. Simply drop the "shaders" folder from the .zips in there. If installed correctly, the path with all of the mod files should...
Probably not related to your issue, but that looks like an old version of the map. The spawn was moved from the fan shop to the actual...
This works on all maps, but the effectiveness of the bloom and auto exposure will depend on the map lighting's dynamic range (the difference...
This is a set of HLSL shader replacements that fixes a few issues with the bloom and auto exposure postFx. [MEDIA] Firstly, this fixes the...
Oops, sorry, it was just packaged incorrectly. Updated the mod again, should be working now.
I'm using nfs_snd_decoders by id-daemon/daemon1 from Zenhax. I also updated the mod in the main post, it should now sound better at idle.
The original deceleration sweep recording doesn't go below 5000 RPM, so it stretches out the 5000RPM sample down to the point of distortion at low...
Just a simple mod that adds the unique exhaust note of the V10 Porsche Carrera GT to the Scintilla, or whatever other vehicle you want to add it...