Separate names with a comma.
Sure, let me know if it's work;)
Maybe I know what happen, try this: check if you have multiple UV set on your object, If yes try to cancel others.
Like for the map Utah: in the main file of your map, create a mainLevel.lua Inside put something like this local M = {} local function...
Tell me why? If I remember well what I have read from dev somewhere, the only problem is the collision gestion of moving static object, because...
This level is born from an really old idea... Start in 2013 the concept was to make a more realistic version of the Chalk Canyon from destruction...
This map is simply awesome, nice work and great idea, perfect execution. Thanks a lot!
Then we have to test
Agree with that, and beam structure isn't user friendly. The fact is torque 3D should support destructives objects in kind of way physiX, but...
Hi, I have search a long time, in fact seems to be simple: go there for check Ryvylo answer In substance you can manage it with road path in the...
In 3ds max you have to click File/export as/FBX_Dae, double check hierarchy before, and where you ve put the texture file. Have fun!
Hi Everyone, new update for Chalk Canyon Nuclear coming soon! [ATTACH]
[MEDIA] Available here
Guys, it 's availlable now! [ATTACH]
V1.0 Trailer: [MEDIA] V2.0 Trailer: [MEDIA] Here we are, it's time to share this project started years ago... Chalk Canyon is an...
[MEDIA]
[ATTACH] [ATTACH] Will be finish soon guys
Don't modelize like this, first you do all the general shape, (blueprints are better guide but be careful the quality of these are not always...
You can check these series of videos too: [MEDIA] and complete lign by Davidinark under direction of HighDef [MEDIA] Have fun.
Hmmm... Wip in course...