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I don't see how rag doll simulation doesn't require node/beam structure as that's exactly what it is. Joints and bones. Joints with...
Re: Developers: Challenge you! The imprint on the bumper doesn't look very large, I think that a tree this thick would yield considerably to the...
It is really pointless for a driving & crashing game. However since the BeamNG is a physics middleware and not a game itself, it might be...
There could be an online table of the most economical drivers. It would be cool if part of the racing could be hiding behind the car ahead and the...
The "specifically a highly realistic mass-spring model..." part suggest that the GPU would be busy for a long enough time with each data element...
You can try to look up some papers about parallel computing of mass-spring systems like this. It's quite a challenge to transform your data to an...
It is already possible. There is an application that can create a virtual joystick in your system and another one that you run when you want to...
Is there any published paper about the simulation method you are using? It must be interesting. I've been thinking about such thing before.
Well, there's also HW tessellation but I agree that normal mapping, maybe combined with parallax mapping would do the job well. It would likely...